Metro 2033 Exodus Injector

Replica of the injector device from the Metro 2033 game (Exodus DLC)

Details


  • Build time: 1 week
  • Materials Cost. £30 - £40
  • Power: 18650 battery
  • Units Built: 1
  • Micro-Controller: Arduino
  • Features: Injection sounds, game accurate, glow in the dark Ze bottles

Overview

This project is a pneumatic injector inspired by a key moment in Metro Exodus, where survival depends on a single, decisive dose. It was built as an in-world medical device for the StAlkErS live-action roleplay event, designed to sit naturally alongside the decontamination pods and radiation mechanics already in play.

The injector serves a clear gameplay purpose. Players who fail decontamination are not removed from play but restored through a short, physical interaction. A medic applies the injector, a pneumatic whoosh is triggered, LEDs animate the transfer of serum, and the player is returned to full health at a cost. The device becomes a ritual, not a reset button.

From a build perspective, the injector is a hybrid of CAD-designed parts and reclaimed components from earlier projects. An Arduino Nano, DFPlayer, vape battery, NeoPixels, and aluminium tubing were reused to create a compact, self-contained prop that prioritised reliability and speed of construction.

The green serum vials were an experiment in suspended glow-in-the-dark resin, based on in-game references. While visually striking, this proved unnecessary for a daylight environment and introduced long-term material issues, reinforcing a familiar lesson. Effects only matter if players can perceive them.

Despite minor failures, player reception was strong. The injector added authority, tension, and immersion, exactly where it mattered.



Read the full project journey for the background, story and lessons learned

Journey

Here is the full tech guide about how the Metro 2033 Exodus Injector was made
[COMING SOON]

TECH GUIDE


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